Mod1-Button2 on a floating but not-fixed client will make it tiled again
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							| @ -120,7 +120,7 @@ Quit dwm. | |||||||
| Move current window while dragging. Tiled windows will be toggled to the floating state. | Move current window while dragging. Tiled windows will be toggled to the floating state. | ||||||
| .TP | .TP | ||||||
| .B Mod1\-Button2 | .B Mod1\-Button2 | ||||||
| Zooms/cycles current window to/from master area (tiled layout only). | Zooms/cycles current window to/from master area. If it is floating (but not fixed) it will be toggled to the tiled state instead. | ||||||
| .TP | .TP | ||||||
| .B Mod1\-Button3 | .B Mod1\-Button3 | ||||||
| Resize current window while dragging. Tiled windows will be toggled to the floating state. | Resize current window while dragging. Tiled windows will be toggled to the floating state. | ||||||
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							| @ -342,8 +342,12 @@ buttonpress(XEvent *e) { | |||||||
| 				restack(); | 				restack(); | ||||||
| 			movemouse(c); | 			movemouse(c); | ||||||
| 		} | 		} | ||||||
| 		else if(ev->button == Button2) | 		else if(ev->button == Button2) { | ||||||
|  | 			if(isarrange(tile) && !c->isfixed && c->isfloating) | ||||||
|  | 				togglefloating(NULL); | ||||||
|  | 			else | ||||||
| 				zoom(NULL); | 				zoom(NULL); | ||||||
|  | 		} | ||||||
| 		else if(ev->button == Button3 && !c->isfixed) { | 		else if(ev->button == Button3 && !c->isfixed) { | ||||||
| 			if(!isarrange(floating) && !c->isfloating) | 			if(!isarrange(floating) && !c->isfloating) | ||||||
| 				togglefloating(NULL); | 				togglefloating(NULL); | ||||||
|  | |||||||
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	 Anselm R. Garbe
						Anselm R. Garbe