Implement rectangular mouse selection.
Thanks Alexander Sedov <alex0player@gmail.com>!
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@@ -305,3 +305,15 @@ static Key key[] = {
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{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
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};
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/*
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* Selection types' masks.
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* Use the same masks as usual.
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* Button1Mask is always unset, to make masks match between ButtonPress.
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* ButtonRelease and MotionNotify.
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* If no match is found, regular selection is used.
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*/
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static uint selmasks[] = {
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[SEL_RECTANGULAR] = Mod1Mask,
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};
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