Don't restrict snap in mousemove
This also fixes a bug where client windows only switch to floating mode when the mouse is dragged in one specific direction.
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							| @ -1170,20 +1170,17 @@ movemouse(const Arg *arg) | ||||
| 
 | ||||
| 			nx = ocx + (ev.xmotion.x - x); | ||||
| 			ny = ocy + (ev.xmotion.y - y); | ||||
| 			if (nx >= selmon->wx && nx <= selmon->wx + selmon->ww | ||||
| 			&& ny >= selmon->wy && ny <= selmon->wy + selmon->wh) { | ||||
| 				if (abs(selmon->wx - nx) < snap) | ||||
| 					nx = selmon->wx; | ||||
| 				else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap) | ||||
| 					nx = selmon->wx + selmon->ww - WIDTH(c); | ||||
| 				if (abs(selmon->wy - ny) < snap) | ||||
| 					ny = selmon->wy; | ||||
| 				else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap) | ||||
| 					ny = selmon->wy + selmon->wh - HEIGHT(c); | ||||
| 				if (!c->isfloating && selmon->lt[selmon->sellt]->arrange | ||||
| 				&& (abs(nx - c->x) > snap || abs(ny - c->y) > snap)) | ||||
| 					togglefloating(NULL); | ||||
| 			} | ||||
| 			if (abs(selmon->wx - nx) < snap) | ||||
| 				nx = selmon->wx; | ||||
| 			else if (abs((selmon->wx + selmon->ww) - (nx + WIDTH(c))) < snap) | ||||
| 				nx = selmon->wx + selmon->ww - WIDTH(c); | ||||
| 			if (abs(selmon->wy - ny) < snap) | ||||
| 				ny = selmon->wy; | ||||
| 			else if (abs((selmon->wy + selmon->wh) - (ny + HEIGHT(c))) < snap) | ||||
| 				ny = selmon->wy + selmon->wh - HEIGHT(c); | ||||
| 			if (!c->isfloating && selmon->lt[selmon->sellt]->arrange | ||||
| 			&& (abs(nx - c->x) > snap || abs(ny - c->y) > snap)) | ||||
| 				togglefloating(NULL); | ||||
| 			if (!selmon->lt[selmon->sellt]->arrange || c->isfloating) | ||||
| 				resize(c, nx, ny, c->w, c->h, 1); | ||||
| 			break; | ||||
|  | ||||
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	 Markus Teich
						Markus Teich